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Fashion Innovation Center VR Costume Museum Proposal

Project Partners

Roz McNulty - Fashion Innovation Centre - educator at Motif.org

Elia Youssef – VR Developer


Project Brief

The Fashion Innovation Centre VR Costume Museum

'The Past, Present and Future of Fashion'

We have designed and developed a prototype virtual walk through to view 3D clothing using historical 3D digital doubles. Navigable in many XR formats including Oculus and mobile AR. This fashion museums is a compliment and alternative to existing fashion exhibitions and clothing museums around the world.

 

Navigable by:

•          PC ONLY

•          PC VR

•          Locomotion

•          Teleportation Support

•          Oculus or Headset

•          Mobile Only

•          Mobile VR

•          Mobile AR

“While all that is solid melts into air, what is digital may exist forever” Alex 'Delz' Erinle.

 

Overview

Fashion Innovation Centre (FIC) has been promoting the idea of digital museums for over six years. Roz McNulty was part of the CUBE VR offices and worked with other VR innovators doing 3D scanning, point cloud experiments, 360 filming and early Oculus applications.

Then came Covid, then came the newer Oculus, then came the fashion and museum industry trying to catch up.

The Team

Roz McNulty

Roz comes from a fashion industry background, computer design background, and for the last three years has been working in CLO 3D creating 2D patterns and 3D clothing for the apparel industry. Roz has her own online course on Motif.org teaching several courses on CLO 3D

Roz is a past president of a local costume society and has been campaigning, with interest from the apparel industry, the idea of museum documentation in 3D and access to museum collections.

Elia Youssef

Architect / Art Director / Arch. Visualization specialist / Environment Artist / XR Enthusiast
Vancouver Film School VR/AR student

Contributors

Igor Shapiro
CLO 3D Artist and Fit & Sizing Expert at 3DLOOK

Nicole Villarreal

Current Progress

Elia Youssef, started this project within the Vancouver Film School with Fashion Innovation Centre, have created a working, navigable, VR headset experience as their class project. Elia Yousser has concentrated on making this a multi-navigational platform using many forms of XR including VR headsets and Mobile.


Opportunity

Even before Covid the apparel industry was working in 3D but now since Covid it has accelerated unimagined speed and most large retailers and suppliers intend to have all digital assets and supply chain from their suppliers. Fashion Shows, wholesale and museum exhibitions need a new way to show collections; a customer interaction and possible source of revenue.

The Fashion Innovation Centre creates 3D garments for clients based on the pattern and physical sample that will be created and sold. We are one of many designers that now work in that way. The larger suppliers in the  apparel industry are now expecting all their suppliers to provide digital sampling and design supplies.. The industry needs showrooms that you can walk around in and see the detail of the clothing.

  • Fashion Innovation Centre wants a real working augmented reality experience to show the apparel/museum and film industry the potential of walking around a detailed garment in an Oculus headset.

  • FIC and other 3D apparel designers in the community can supply all the 3D garments in any export format that’s needed.

  • The goal is to create the navigable environment around the garments.

  • There is the possibility of a more dynamic backdrop within an Oculus VR environment. Most people can’t quite imagine what is possible in an VR/AR headset. But most people do comprehend clothing and wanting to view it.

  • We would like to further develop our virtual tour with a small number of pieces of the garments we supply - to show and promote to the industry and museums.


The VR/AR client project will serve several purposes:

Show the Apparel/Designer, Museum and Film industry what is possible in terms of an immersive clothing experience.

  • Engage their audiences and customers in a more dynamic way.

  • Offer alternatives for showings of their collections

  • Allow Museums to have an alternative revenue source and a way of showing their collections.
    “Less than 3% of our collection is visible at one time. 97% is unseen and heavily booked for access”
     Dr Christopher Breward. Museum of Scotland

  • Create showrooms and employment for 3D apparel designers and their clients

  • Provide some more engaging entertainment and content for Oculus

Target User/Intended Use

The intended use for this project is virtual display in an headset or Oculus environment. Taking an obj file or similar and being able to walk around it in a controlled environment versus the distraction of an AR placed in your living room or similar.

  • Museums educate the world.

  • Apparel industry educates it’s buyers.

  • Digital Doubles decrease waste and time.

  • Immersive experiences have the opportunity of being a dynamic showroom.

Key Information/Links

Below are links, sometimes mentioned above. Included is an AR representation scannable by phone. Plus a 3D version of one of the dresses created on a self-Avatar.

  • Motif.org  Bridging the skills gap for the fashion industry.  Fashion Innovation Centre CLO 3D Basics and CLO 3D Production on Motif

  • Netflix/Brooklynn Museum The Queen and Crown https://www.thequeenandthecrown.com/

  • Translating physical fashion products to digital assets that can be used to style avatars before purchasing, explore digital worlds with friends, and create digital content for social media or even become a cryptocurrency is key for the long term financial sustainability of any fashion business.  Reviving The Fashion Industry With Digital Technology, In a Post Pandemic World.

  • Museums show 5% of their collections. The rest is in storage. It would take six months before Covid to arrange to see a piece in storage. Now it will take years.

  • The Met Museum has 35,000 pieces of clothing and accessories in its collection as of 2018. We are not going to see them otherwise. The pieces are disintegrating with age. The V&A had 56,000.

  • AR Avatar of a FIC/Roz McNulty slip dress done by Cela  Check it out on your phone and place it in your room.

  • Self-scanned avatar with dress, 3DLook scanning www.fashionic.ca/3dlook/

  • Fashion Institute of Technology NYC - A rather sad idea of interactivity but the ideal I want in terms of content. Except I would want video screens. FIT NYC Interactive ‘Roaring 20’s to Swinging 60’s’

     Deliverables 

  • Fashion of the past in VR of the Future.

  • Education.

  • Apparel Student opportunities.

  • Museum shows in tandem with fashion museum exhibitions.

  • Documentation of fragile garments the public can’t view.

  • Take the final project and promote it to the fashion houses and museums that I interact with.

  • Online Fashion exhibitions.

  • An VR headset experience that contrasts two times of fashion in the last 100 years. Giving the opportunity of garments, information and images or film of that time.

  • Where you can see reasonable detail of the clothing and be immersed in an atmosphere that compliments the clothing.

  • Exciting or informative but a mood that makes it more of an experience. There are people doing virtual showrooms, AR, but no one is doing anything for Oculus or headsets at this time.

 I know there is a great portion of the world that would like to experience clothing and exhibitions now and in the future in a way that is part of that original dream of AR/ VR. Being there – not a web page. A dynamic room to introduce a standard in 3D fashion exhibition.

 

Roz McNulty

Digital Magician

 

604-790-3909

Fashion Innovation Centre  www.fashionic.ca

 Motif  www.motif.org/courses/basics-in-clo-3d-software/

 Motif  www.motif.org/courses/production-in-clo-3d-software/

Follow me on Instagram #fashionicyvr

LinkedIn RozMcnulty

 

FIC Museum Teaser

https://vimeo.com/585178998